With 10+ years of experience spanning multiple platforms and diverse project genres, I specialize in Unreal Engine and C++ to build everything from immersive VR simulators to scalable multiplayer backends. Passionate about engineering advanced gameplay mechanics, robust AWS infrastructure, and realistic AI-driven interactions.
Blueprints, native C++ mechanics, GAS, and multiplayer networking.
Cloud infrastructure, GameLift dedicated server hosting, Lambda, and DynamoDB.
C++, Python, HLSL/GLSL Shaders, Git, Perforce, and Agile Methodologies.
Check out the gameplay and development deep dives below.
A competitive multiplayer arena game featuring custom anti-gravity mechanics and Tron-inspired aesthetics. Built in Unreal Engine 5 utilizing C++ for core gameplay systems, and engineered a robust backend architecture using AWS GameLift for scalable session management and dynamic matchmaking.
An immersive multiplayer co-op virtual reality survival game demonstrating comprehensive gameplay programming in Unreal Engine. Engineered complex, physics-based weapon interactions, including manual pump-action and magazine reloading state machines, alongside responsive enemy AI routing within enclosed industrial environments.
A narrative-driven detective adventure game. Engineered interactive investigation mechanics, allowing players to freely explore environments, close-up analyze clues, and interrogate suspects to unravel a complex corporate homicide case.
An immersive standalone VR training simulator developed for Ediphi. Engineered interactive, real-world hospitality scenarios, ranging from front-desk complaint resolution featuring AI-powered characters for realistic interactions, to emergency earthquake and fire response drills.
A stylized, wave-based first and third-person multiplayer zombie survival game. Engineered the backend infrastructure for seamless co-op play, integrating AWS Server SDK 5.4.0 for session management and deploying dedicated Unreal Engine 5 server builds optimized for LinuxAArch64.
Developed an interactive standalone virtual reality training tool for Tip of the Spear Landmine Removal to support global humanitarian efforts. Engineered a realistic, multi-step simulation requiring strict procedural logic, where users utilize spatial audio cues and precise object interactions to safely locate and disarm buried explosives.
An immersive standalone VR training simulator developed for Ediphi. Engineered interactive learning modules for tourism guides, featuring dynamic map UI systems, puzzle-based mini-games, and realistic, AI-powered character interactions for historical education at sites like Machu Picchu.
An interactive desktop training module built for Ediphi. Engineered a fully functional, in-game Property Management System (PMS) interface, allowing users to process reservations and engage with AI-powered guest characters for realistic interactions via integrated audio recognition and text-based communication.
A competitive standalone 3-Gun VR shooting simulator developed for Aggressive Arms in partnership with the NSSF. Designed a fast-paced target course with realistic weapon handling, transitioning, and scoring systems.
I'm currently looking for new opportunities. Whether you have a question or just want to say hi, I'll try my best to get back to you!